Soon after I wrote the post: Why Instructional Designers Should Play Games? , I got a query from one reader asking how game based strategies will work when there is a budget constraint for an e-learning course.
I guess you do not have to have 3D animations or advanced gaming strategies to make your e-learning course engaging. You can use simple interactivity models, simple graphics and yet make the course engaging.
I recently played this game called Wizard of Symbol.
The game has basic interactivity models that you use in e-learning too. The game does not use high level graphic design. Yet it is interesting to play the game.
The game happens in a wizard book. You flip the book to progress.
The objective of the game is to uncover all the secret symbols from the secret book.
To uncover each symbol you need to just hold and drag the mouse across the number in a chronological order. If you stop in between it gets counted as a mistake and you get to resume from the point you stopped. Once you run though all the numbers, the symbol and the details about the symbol gets unravelled.
For example here is the first challenge in the game:
I just clicked and dragged the mouse through all the numbers in a chronological order. The result was as follows:
The symbol got unravelled as follows:
Then the details of the symbol appeared as follows:
Now can you not use this strategy for e-learning too? Think about it. Will this strategy not work when you have to teach facts?
For example if you have to teach some botanical names of plants, don’t you think you could use the interactivity model used in this game?
You can tweak the interactivity model used in the game to suit the budget constraints for your e-learning.
This strategy also works well when you want to evoke curiosity in the learners.
Now what do you think about this? Please let me know.








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