Simulations in Learning

Let’s begin with the basic question. What is a simulation? A simulation is a prototype or a model of a real life situation/product on the computer. Why are simulations used in Learning? Simulations are used in learning so that learners get a feel of the real life situation/product and learn better. For example, in most [...]

What is a Cheat Sheet in Eclipse?

Yesterday for the first time I opened Eclipse and clicked on Cheat Sheets in the Help Manual section. A dialog box with a list of Cheat Sheets opened. I clicked on one of them and a window panel as follows opened on the right hand side: If you haven’t got a chance to look at [...]

Top 8 Reasons Why Captivate Rocks

For the past two days I have been busy making a demo for a product feature. I have been using Captivate for the purpose and I have really enjoyed working with it so far. Some months back I had to choose between Camtasia and Captivate to make product videos. I first started with Camtasia and [...]

Grabbing the Learners’ Attention – Learning from Gagne

According to Gagne drawing the learners’ attention to learn something is the first step in a learning exercise. While designing e-learning courses, including attention grabbers in the form of stories, exercises, thought- provoking questions, smart animations and images will kindle the learners’ curiosity and heighten their interest to learn more. More than a year back, [...]

Back to Blogsphere next week

Hey guys, I have been quite busy shifting to my new home. I shall continue posting blogs by next week. Cheers!

Tips to design a User Manual (Part III)

Continuing from my previous post, here I shall discuss about the importance of creating a consistent and error free User Manual. #3 Consistency Consistency is one thing which most people ignore while writing. Most often User Manuals are voluminous. If you are not consistent in the way you write, there is 100% chance that the [...]

Tips to design a User Manual (Part II)

The objective of a User Manual is to extend immediate help (with respect to using a product) to the target audience. You can call a User Manual highly effective when it helps you: Gather information in one reading Use the product successfully There are so many factors that contribute to an effective User Manual. Some [...]

Tips to design a User Manual (Part 1)

You need to get started with the User Manual only when: You know enough about the product/application you are going to write upon You know your target audience and their requirements Have a workaround knowledge of a few authoring tools Writing a User Manual is like writing a book. Therefore most people get confused as [...]

Tips to Learn a New Authoring Tool

It’s impossible to master an authoring tool and then set to work. During tight deadlines, you will be expected to bring out immediate results and in such a situation you have no option but to execute. If you have not used an authoring tool all your life, there are easier ways to learn. Learning a [...]

15 Tips to Learn a New Technology

The common mistake most technical writers make is that they learn all possible authoring tools, brush up their writing skills and get started. The prevalent misconception is that anyone with good writing skills and knowledge of a few tools can become a technical writer. I am afraid this is not at all true. No matter [...]